History's Dumpster Mobile Link

History's Dumpster for Smartphones, Tablets and Old/Slow Computers http://historysdumpster.blogspot.com/?m=1
Showing posts with label Educational. Show all posts
Showing posts with label Educational. Show all posts

Wednesday, June 01, 2016

Shadow President

I love simulation video games. Especially the "civilization building" types like Sim City.

But there's one game in particular I have a special fondness for that has never been updated or given a modern makeover and it's still every bit as challenging (although graphically challenged itself) as it was when it came out in 1993.

It's called Shadow President.


In this game, you are the Commander In-Chief. Yes, you. You have the ultimate power to create world peace, a roaring economy and make the quality of life in the world a global benchmark. Or you can send us all back to the stone age. You can be a wise peacemaker and a statesperson. Or a brutal tyrant hell bent on world domination. You can force regime changes. Or live and let live. You can test your deepest held ideology. Or define yours through a series of surprisingly accurate situations and how you would handle each of them. Any way you go, there are benefits and ramifications to every decision you make. Just like what a real president has to deal with.

The game starts in June of 1990. If you remember that time (and it seems like yesterday to me), The Berlin Wall had come down, the Soviet Union hadn't become Russia again (and it wouldn't until 1991, but the change was already afoot in the Kremlin.) And most of all, Saddam Hussein's Iraq was getting it's dander up with Kuwait and would eventually invade it. This would be your first major test of how you would deal with a major world crisis in the Oval Office.

Like I said, this game isn't big on graphics. And it's not a high action game. It can be pretty tedious at times with all the seemingly mundane things going on. But each situation, no matter how trivial they may appear has some indirect benefit or consequence to your leadership effectiveness, popularity and world standing.  It's one of those games that really belong in a classroom. But if you love a good game of mental chess rather than 3-D explosions and insane graphics, this is for you.

You can also balance the budget, increase or decrease spending in the Military, Social spending, Investment in the country and Foreign Aid. You can raise or lower Personal, Corporate and Sales taxes and well as Tariffs. You can consult with your advisors on which route to take that would ultimately shape your presidency. This means encountering a lot of things you weren't even prepared for. You may be forced to make decisions that fly in the face of your own ideals (like all presidents are forced to do sometimes.) But then again, being President means inheriting a nation and world left behind by the previous President and what you make of it will determine your legacy.

When you select a country (just move the mouse cursor to a country on the map and click on it until it lights up. Another way is to press the ? key and use the up/down arrows to find the specific country you're looking for), move your mouse cursor the the extreme left on the map, the options menu will appear. Click on SOC/ECO/CIA/MIL or NUC for each option menu and decide what you will do to the selected country.
You can decide what to do with each country. You can send them humanitarian, economic, intelligence, military and nuclear aid. You can declare war on them or defend them. Arrange for surgical strikes, issue peace delegations, give them Most Favoured economic status or block trade. Set up coup d'etats  Or blow them up in a nuclear holocaust. But remember, your every move is going to either have success or catastrophic ramifications.

Your popularity level is what ultimately determines if you get elected to another term. A popularity level of 50% or higher can mean you get another term. But anything lower could jeopardize that. A popularity rating of less than 30% can set you up for serious trouble and less than 20% could put you at risk for impeachment or even assassination. It's very very hard to build your popularity, but much easier to screw it all up. You're walking on eggshells - just like a real president.  

The Game:

Shadow President is a DOS game (it's 23 years old.) And while DOS is pretty much the Latin of the computer languages these days, it's not entirely defunct (you'd be surprised at what our own government computers still use in 2016.) But regardless of your computer operating system, you can still play it on DOSBox. Download DOSBox here and install it on your computer (there's versions for Windows, Mac and Linux and others as well as an Android version for your smartphone or tablet.)

Next, download the game here (it's free abandonware as there are no current versions of this game.) Unzip and place the SHADOW folder in your Games folder. When you want to play, just click on the SHADOW.exe file in the SHADOW folder. DOSBox should handle it from there.


And don't forget the manual. You can download the PDF file here. Keep it in the SHADOW folder for safekeeping (it won't affect the performance of the game.) You will need this as there is a primitive security system of quotes in which you must answer with who said them and the answers are in the manual. If you do not answer them correctly, the game goes on a 30 day trial and that's not 30 actual days in real life, but 30 days in the game itself (on average speed, the clock goes at one hour per second.) The manual also goes into explaining the game in deeper detail.

To stop the clock during the game, press the 0 (zero) key. This helps when you need to make a lot of changes. To start back up/ change game speed, press 1 for 1 hour per second, 2 for 2 hours per second, 3 for 4 hours per second, 4 for 8 hours per second or 5 for one day per second. Beware that faster speeds can make interaction very difficult. You'll have to experiment to find the one that's right for you or adjust as you play. (Click on images to enlarge.)


 In the System Menu, there's even an Auto-Pilot feature where the game plays itself for you. But be aware that the game can often make decisions you may not want or even screw it up for you. 


After going through the "security clearance", you will be treated to the opening scenario and a tutorial overview. This allows you to get a feel for the controls of the game options and there's a button on screen for saving the game. Use it - a lot. Because you may want to play for certain periods of time and pick up where you left off. Or try different strategies. Other options include running the game without elections (oh yes, there are elections.), With/without audio (the sounds are also pretty primitive by today's standards.) Or different scenarios, such as a Super Iraq, Virtual Earth, US Economic Decline and others.


 The game also includes the 1990 CIA Factbook, which is useful in determining the history of a certain country as well as calculating potential strategies of each. But bear in mind as you play, you change the course of world history and the entries can become meaningless beyond that if say, you take over or change the regimes of North Korea. Or Iraq. Or even go full Benedict Arnold and actually support our enemies. (Yes, you can even do that. But there could be some pretty big consequences. Just like in real life.)


 The only problem is the game does not have one very important aspect to the real life workings of the President; Congress. In a real life presidency, you have to work with Congress (the House of Representatives and the Senate.) And that more than anything else determines your leadership effectiveness. If you can't get anything past them, you're what's called a "lame duck". But since this game does not have a Congress to deal with, you're pretty much a dictator in spite of being an elected President. So for the purposes of simplicity and hypothesis, you're in control of everything. A Congress feature would magnify how difficult the presidency actually is, but it would have also resulted in a game perhaps too big and advanced for the old computers of 1993.
 
Strategies:

My preferred personal strategy to this game has always been the Peacemaker/Good Guy because it's super hard. I follow a sort of Bernie Sanders-like strategy of keeping military conflicts at the barest minimum while keeping a close watch over the economy and spending on Social programs and Investment high. Cut or raise taxes according to what affects common people more than corporations and the 1%. And it works amazingly well. (Click on images to enlarge)

June 1990
November 1992
The changes are pretty dramatic, but they were made very gradually. Just a little bit month by month, but it's given me a landslide election victory the day before in the 1992 screenshot. With massively increased social spending and investment, homelessness is a thing of the past. Everyone has free college, Cannabis is legal. Life is pretty laid back. And it shows.

On the right side of the screenshot you'll see some lines with TEAQ under them. They stand for:

Total Influence
Economy
Ambition
Quality of Life

In the 1992 screenshot, the Total Influence is down because I'm not trying to be world cop and focusing on matters at home. The Economy is roaring, Ambition is very low because we're not picking fights or invading other countries (the legal weed helps too) and Quality of Life is crazy good. And 76% popularity is not too shabby.

On the other hand, you could try other things that are less challenging and more fun, like invading Canada. But I love a hard strategic puzzle.

It's a fun game for the intellectual sort, maybe not so much for the raging gamer. But it's always worth a shot....If you dare.

Cheers!

Monday, January 12, 2015

The Bell & Howell Language Master




First post of the year, I hope this finds you well (or at least better than I've been with a fever and head cold.)

The Bell & Howell Language Master was a language teaching system used by language and speech therapy instructors in the 1960s and '70s. It used 3 1/2" x 9" inch cards with a strip of magnetic tape that ran near the bottom of the card with two tracks that ran for 3 seconds. One for the instructor, the other for the student. It allowed switching between tracks to compare instructor/student pronunciation. 


*Guitar effects pedal (as shown in the video) not included.

Tuesday, June 17, 2014

The School Lunch Crisis

Image: KCPQ-TV
You may have heard about the outrageous incident in Kent, WA recently when a student who was 26 cents short on his school lunch card was not only denied his lunch, but the lunch was tossed in the trash and the student was humiliated in front of his peers.

http://q13fox.com/2014/06/11/kent-father-angry-after-son-is-denied-lunch-and-humiliated-at-local-middle-school/#axzz34vFqNfvM

It's not just in Kent, but around the nation and for far too long, we've been hearing similar reports of children being denied school lunches and bullied by the very people serving them due to an inability to pay.

It is a national embarrassment. And enough's enough. This is the United States of America. These are our kids, not inmates at a North Korean prison camp.

There was a time my mom couldn't afford my school lunch money. The lunch ladies served me anyway and gave me a form to take home to my mom about the reduced or free school lunch program. She'd send me back with it next day with her information. I still got lunch. Problem solved thereafter.

Why can't it still be this way?

Sometimes parents lost jobs, sometimes there would be financial hardships. The principals and teachers knew this and they would eagerly talk to parents and see if their kids qualified for reduced or free school breakfast/lunch programs until they got back on their feet. Sometimes a bully took your lunch money. It made no difference. You still got a decent lunch.

And we funded these programs well during the '50s, '60s and '70s. Granted, it wasn't the greatest taste explosion for some of us.

I couldn't wait for pizza day!
But for others, we'll never forgot them because they got us by and we looked forward to them, no matter what they seemed like to us.

People then never viewed it as a problem. Or as "socialism". Or any myriad of disgusting and completely WRONG analogies that never even appeared in the public discourse until the 1980s when the Reagan administration made devastating cutbacks in public education and drastically reducing funding for school lunch programs. A precedent that has only gotten worse.

Since that time, public education funding has dropped even further, leaving school districts to make up the balance in unpaid meals or to serve special alternate lunches for indigent children (a concept I find revolting because it marks poor children in the lunchroom, making them targets for bullies. Poor children in the school lunch program deserve exactly the same lunch offerings in the same portions as everyone else.)

School lunch programs were once viewed as an investment in children. An investment that has paid off incalculably since the 1940s. And we never thought twice about it. And it's time to let our representatives in Congress know we view it that way again. Because it is an investment in our children's education. And one of the worthiest.

But instead of talking about it, some of us are DOING something about it.

Come to Louie G's Pizza in Fife, WA Friday July 11th at 7:30pm for a spectacular all ages benefit show featuring cutting edge Northwest music from Boneshaker, Alien Nation, Q-Dot, Mister Von and Gossamer. Proceeds to go to a special fund to help needy local school children afford school lunches. A great night of music and fun for all at the Northwest's BEST place for live music, food and fun for the whole family. Voted among the Best in Western Washington by KING-5's Evening Magazine.

And please donate what you can to help.

https://www.facebook.com/events/490991297700830/

Saturday, March 16, 2013

Admiral Stereo Demonstration Record, 1958



A classic stereo demonstration record from the late 1950s. With that PHANTOM Third Channel! This video sounds good on any decent stereo output. I have my computer patched in the AUX input of my 1983 vintage Sony STR-VX300 stereo receiver and it REALLY sounds good.

The label looks strangely like Decca's multi-color bar label of the early '60s to the early '70s. But it was made by RCA. Hmmm......


Wednesday, February 13, 2013

Part 15 Radio


If you ever wanted to run a radio station (and who hasn't?), there is a way you can do it without a lot of money, that has small, but fair enough range (about a mile, more or less - enough for a local neighbourhood) and without a license - legally.

There's a little known sub-section in the Code of Federal Regulations under Title 47 called Part 15. Under this section, you can legally operate a small radio transmitter running no more than 100mW (milliwatts) and a maximum antenna height of three meters (about 10 feet) on AM. (FM is much more limited in signal strength and smaller in antenna height.)

You can operate on either AM of FM. But the range you get with FM is much more limited (about 250 feet) than with AM. AM is by far the best method of transmitting under Part 15 rules.

Most Part 15 operators transmit in the upper portion of the AM dial, in that "expanded band" area that appeared on AM radios made past 1988 between 1600-1700 on the AM dial where there are fewer stations. Range is actually farther on these frequencies than those on the lower end of the AM dial. Which was something I never understood because technically, the lower end of the dial always seemed to have the farthest broadcast range of most AM stations. But I think that's factoring in grounding and other high-end engineering methods (that's one downside with AM, you have to really study radio transmission methods and theory.)

Here are some web sites that can get you started on this incredible little hobby:

http://www.hobbybroadcaster.net

http://www.part15.us

http://www.lpam.net

Tuesday, October 09, 2012

Halloween Hits: Georgie - Scholastic Records 1968

                                       

And the B-Side:  Mother Ghost Nursery Rhymes and Other Tricks and Treats


I think everyone who ever went to a suburban public elementary school in the '70s still remembers the Scholastic Book Club flyers and the books, magazines and records they offered within

Dynamite magazine anyone?
Scholastic Records was a sort of like Disneyland Records, if Disneyland were heavier into story books for their literary value than the commercial exploitation of them.

The Georgie record were based on a series of books written by Robert Bright, an author of children's books and it's pretty safe to say Georgie (written in 1944) was inspired by Casper The Friendly Ghost (first featured in 1939.) You could not hear this record and not make some immediate connection with Casper. Both are friendly ghosts, both are lonesome. Both have human relation problems.

The series continued with Georgie and The Robbers and Georgie and The Noisy Ghost.
 
Georgie was narrated by voice actor Bob McFadden, best known for his commercial work - he was the voice of Frankenberry in the Count Chocula cereal commercials.


Bob McFadden also had a Halloween hit in 1958, "The Mummy" for Brunswick Records.

.






Sunday, September 02, 2012

PeeChees

The Classic PeeChee
The PeeChee folder: For almost 70 years, PeeChees had remained virtually unchanged until the last few years when they changed the design and added colours.







Saturday, September 01, 2012

Schoolhouse Rock!


Schoolhouse Rock! was a series of educational shorts that ran Saturday mornings on ABC-TV from 1973 to 1985 and for a generation became a regular part of our Saturday mornings.



I remember when my mom first heard "Unpack Your Adjectives"

She looked at the TV and said "That's Blossom Dearie"

"What?" I asked

"The person singing this is Blossom Dearie" she said

"Why are you calling me dearie?

My mom rolled her eyes.

"I mean the person singing this song on TV! She's Blossom Dearie!"

"Why are you calling her 'dearie'? You don't even know her."

My mom facepalmed.

"One more time.....Her NAME is Blossom Dearie!....That is her NAME! She was a jazz singer from back in my day. I saw her at a nightclub in San Fransisco when I was in nurses training"

"That's weird"

"And so are you."


Saturday, August 18, 2012

Funk & Wagnalls


They were found at any given supermarket. The ubiquitous Funk & Wagnalls encyclopedia store displays.

In the pre-internet age, the Funk & Wagnalls encyclopedia sets were fun to collect. And they lured you in with the first book, which sold for a penny or some ridiculously low price. But each week, you had to buy more volumes at the not-so-cheap regular prices to complete your set.

Once you completed the collection and you just had to pick up the Y-Z book, you were often rewarded with a matching dictionary set or even a small veneer bookcase for your encyclopedia. 

Funk & Wagnalls also got into the record business in the '70s, offering a collection of light classical and opera music called The Joy Of Great Music, using the same scheme as their encyclopedias...

Tuesday, August 14, 2012

Slime



Slime was a product made by Mattel that simply grossed out EVERY Mom. Or most girls.

Slime was a goo made out of guar gum (a non-toxic substance used primarily as a low calorie food thickening additive, mostly for sweets and dietary products to help give you that "full" feeling) and dyed a bright glow-in-the-dark lime green colour. It's main demographic was boys because hey, we LOVED something that grossed out everyone around us. Not many girls we knew were adventurous enough to touch the stuff back then either. Moms (ESPECIALLY MINE) HATED it. "You had better not let any of that get on my carpet!" my mom demanded, thinking it would STAIN the carpet (it never did). And woe if you DID drop it anywhere. Because the biggest problem with Slime, beyond the parental, school and girl gross-out factor is the fact it was ONLY meant to be held with CLEAN hands (and boys? HA!) and NOTHING MORE.

Because Slime picked up ANYTHING you accidentally dropped it on. But this was also educational as you begin a new appreciation for how MUCH dust and ick are on your floors and carpets at any given time. Or how much the pets ACTUALLY shed.

And that's why it eventually grossed out boys too.

Later versions of Slime came in yellow and purple colours with soft plastic eyeballs and worms.  






Saturday, July 28, 2012

Highlights For Children



When I was a little kid (before I discovered Mad and later, Rolling Stone, Highlights was my favourite magazine.

It was fun and simple reading. And who could forget Goofus & Gallant? All I know is who had offspring. And it wasn't Gallant (even then, I was expecting a "coming out" issue of some kind.)

The articles were mostly factoids and basic American history. But it was the way they were written that I liked. Although Highlights avoided controversial topics of any kind (which during the years of Watergate hearings breaking into my favourite afternoon cartoon shows and my mom calling Nixon a duplicitous lying son of a bitch at the TV, wasn't such a bad thing.) I was already hearing enough of it.