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Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Thursday, October 10, 2019
The Ben Cooper Pac Man Halloween Costume (1982)
Labels:
1980s,
Childrens,
Halloween,
Strange Products,
Video Games
Tuesday, October 08, 2019
Pluto TV
Imagine a digital cable/satellite type TV service with channels and shows you’ve never seen before with a great selection of movies that you can take with you and watch anywhere you have an internet connection. And (the sweet part), it’s actually free.
Welcome to Pluto TV. Available on your computer at Pluto TV and on Roku, Android and iOS apps. As well as your Playstation/XBox
Pluto TV is a cord-cutter’s dream. Hundreds of channels, some with programming you’ve never seen before, or haven’t seen in years or even decades. There’s dozens of movie channels in every genre, from documentaries to horror. Sports channels, news channels, and music channels, including digital audio-only channels in genres from Jazz (Cool Ch. 982.) Classic R&B (Pure Soul, Ch, 978) Adult Standards (Ratpack Ch. 974) Hair Metal (The Strip, Ch. 971), etc.
But Pluto isn’t like Comcast (there are caveats.) First, Pluto doesn’t offer your local TV channels. Second, some of the news programming, such as the CNN and the NBC News Pluto channels aren’t live. This won’t do for a hardcore breaking news junkie like me. But if you’re just a casual news watcher, it should be fine. The stories and shows are usually from earlier in the day on the CNN and NBC feeds. There are live feeds of Cheddar and the suspicious RT America. The other thing is a strong high-speed internet connection is vital to the Pluto experience.
The movie channels are mostly 2nd tier films, but still entertaining. (I watched What’s Eating Gilbert Grape for the first time since 1993.) The thing here is most Pluto channel programming - including the on demand movies, have commercials.
There’s food channels, home improvement channels, some religious and a wide selection of sports channels (I’m not a huge sports fan, so I’m guessing the boxing matches at 3am aren’t live either.) Several all comedy, geek, Latinx and children’s programming channels are offered as well.
But if it’s HBO, Showtime and Cinemax you’re looking for, that’s not here. But the Pluto movie channels are acceptable, but the commercial break transitions are a tad jarring. However, the film returns to the last few seconds of the last scene prior to the break. So that helps as you’re running to the kitchen for the bag of chips.
The channels are laid out on a standard digital grid with current/upcoming programming listed. On Roku at first glance, you couldn’t distinguish this from your average cable/satellite grid.
Some of Pluto’s more unique channels:
Ch. 007 Pluto 007 - All classic James Bond films in random order.
Ch. 591 THC (The High Channel) - If you’re into the cannabis lifestyle, THC is your TV. It’s programmed for today’s modern stoner.
Ch. 597 SLOW TV - If you ever fantasized being a Norwegian train engineer, this channel is heaven. 24 hours a day, it’s the cab view of a Norwegian locomotive along the rails of Norway. And that’s it. 24/7.
It’s a nifty sub-cable system if you already have cable. And a decent alternative if you’re off the cord. But the fact you can take Pluto anywhere on your smartphone, tablet, gaming or PC computer makes it a must have in periods of boredom. Just surfing around Pluto is fun. Enjoy!
Labels:
2010s,
Cell phones,
Computers,
Internet,
Marijuana,
Movie,
Music,
Music Video,
Sports,
Travel,
TV,
Video Games
Monday, April 08, 2019
The 1972 Xerox Alto: The Worlds First Internet PC
Photo: Michael Hick/Flickr |
Or was it? (I can't tell anymore. 47 years of change can do that.)
Computers as we know them today were mostly things you saw on science fiction TV shows and movies. And endless "World of Tomorrow" promotional films and magazine/newspaper articles.
But in reality, most computers back then were giant, cumbersome mainframe things that took up a very sizable portion of a very large room.
"GET OFF THE INTERNET!! I NEED TO USE THE PHONE!!" Photo: neweggbusiness.com |
The second was the Xerox Alto.
It boasted the first e-mail, ethernet, local networking with printer and outside networks to other Alto computers via dial-up and even radio networking. Even ARPANET. It had the very first graphical user interface (GUI) and even the first mouse. Years before Apple even existed. It ran using a 5.8 MHz CPU, 128kb of RAM memory and 14" 2.5 MB removable cartridge hard drives
The software selection included:
- The first word processing programs.
- The first e-mail clients
- The first bitmap (photo) editors and paint/drawing programs
- FTP and chat (This was the earliest internet, so it was nearly all text. Graphics were few, in black and white and highly primitive and low quality. There was little audio support. Or anything really resembling social media outside a circle of super rich geeks.)
- Games including Pinball, Chess, Othello and even the first network based, multi-person video game, Alto Trek
- OfficeTalk, the first computer generated office forms system.
- Support for many early computer programming languages.
Oddly, there were no spreadsheet programs. The first, VisiCalc, wasn't invented until 1979.
The Xerox Alto was destined to revolutionize the world. Or at least the 1974 TV commercial for it looked good.
You were probably thinking looking at the first photo "Where's the big beige tower for this thing?". Here it is, the size of a mini-refrigerator, it took 14" 2.5 MB "disk" cartridges a little bigger than the size of an LP record. Photo: history-computer.com |
So why didn't the Xerox Alto launch us into the internet age in the 1970s?
Mouse for the Xerox Alto. |
Second, the price of one of these units was $100,000 in 1973 money. That works out to about $570,000 in 2019 money. The average 3 bedroom family home costed roughly around $25,000 in 1973.
Third, only about 2,000 were made.
And finally, only high end computer labs, corporations and government were able to get an Alto. Or afford one.
But it left an impression on Apple's Steve Jobs, who visited Xerox in 1979 and quickly began to design a system that would first be called the Apple Lisa, then the Macintosh (or Mac) which was the first home computer to incorporate a GUI interface and mouse. Jobs also hired away several key Xerox employees to help design his system.
Xerox also got into the home computing game in 1981. But their lowest price home computer, the Xerox 820 lacked the GUI interface and mouse of the Alto. It was a major opportunity squandered in favor of a lower consumer price and manufacturing cost.
But home computing was still a comparatively rare (and very expensive) thing. And would be throughout most of the 1980s. And by the time Xerox got into the home computing market, several competitors were already established, including Apple. Xerox soon realized how late they were and eventually abandoned the home computing market to focus on other products.
How To Get The Alto Experience in 2019
The easiest way is through the online ContrAlto emulator. Bear in mind this takes 20-30 seconds to boot and load programs (it really is an emulator, right down to original speed.) It is buggy on Firefox 66.02, although I haven't tried it on Chrome.
This was about as far as I got. |
Labels:
1970s,
1980s,
1990s,
Computers,
Disaster. Historical,
Internet,
Obscure tech,
Rare,
Strange Products,
Video Games
Wednesday, June 08, 2016
Go 'n Joy Stores
Outside of Vancouver, WA Go 'n Joy store, circa 1981. Image: WSU Libraries Digital Collection |
As well as the inside of it. They made fresh deli sandwiches, had a full selection of potato chips, beer, candy and soda. As well as various other quick must-buys like milk, bread and eggs. They had a cold soda/Icee fountain. There were a couple of arcade video games in the front of the store. Pretty average stuff for a convenience store chain in 1981.
Nothing really seemed out of the ordinary. Except that this chain literally went from idea to 17 locations that sprang up within a period of a few months in western Washington State in early 1981 (something even your most ambitious retail chain doesn't do.) They had further plans of expansion of up to 30 stores at this time.
What are these places?, people began to ask. And how did they get so big, so fast? It seemed pretty strange. But nothing to be concerned over really, just odd.
The Washington State Liquor Control Board wanted to know too, as they were licensing each store for beer and wine sales (Hard liquor was still sold in state-run liquor stores at that time.) Their concern was knowing who actually owned the chain.
But after wandering through a maze of various shell companies and people who seemed to change positions within the company on a dime, the investigations revealed one common link; the various operatives of Go 'n Joy, from distributors to several franchise operators revealed ties to Rev. Sun Myung Moon and his Unification Church.
The Unification Church is a religion with a large worldwide membership (known as "Moonies"), but is still considered a cult by many. But this was a cult with a difference. While most cults were considered dirty Commie free-love hippies who are against capitalism by most people in post 1960s America, the Unification Church not only embraced capitalism, but made it front and center in it's various operations. They hated Communism. Members were clean and upstanding people.
One of my neighbours was a Moonie. He drove a nice car and owned a restaurant. At no time during my first two months of knowing him had I ever suspected he was a Moonie. But one day, religion snuck into our conversation and he casually mentioned he was a member of the Unification church. I wasn't upset or nervous about it. He didn't try to convert me. It was his thing, not mine.
But alternative religions were not looked upon kindly in 1981. We were a nation still in shock over the 1978 People's Temple mass suicide and anti-cult groups sprang up for families to "deprogram" other family members who were inducted into them.
The revelation of this chain being owned by the Moonies led to assorted accusations of the true intent of Go 'n Joy stores. Some parents believed the Unification Church was actively using the store chain as a front to lure young people into the religion.
While many young people (including myself at that time) occasionally stopped at a Go 'n Joy for a burrito and a soda, maybe played a video game, no one there ever gave me any leaflets. Nor do I remember seeing any. No one there ever asked me if I heard of Reverend Moon, that kind of thing. They wouldn't have lasted ten minutes if they did in that more religiously partisan time.
Unable to control the negative publicity, the Go 'n Joy chain was quietly sold. Some locations were sold to 7-Eleven, which used some locations as expansion outlets for their then recent acquired Hoagy's Corner chain of deli/convenience stores. Others to independent operators. In 1982, Rev. Moon was convicted of tax fraud and sentenced to 18 months in federal prison.
The Unification Church still owns lots of businesses. But today, the same outrage there was in 1981 doesn't exist now as people today are less concerned with the religion of a business operator and more eager for a good deal.
Rev. Sun Myung Moon passed away in 2012.
What are these places?, people began to ask. And how did they get so big, so fast? It seemed pretty strange. But nothing to be concerned over really, just odd.
The Washington State Liquor Control Board wanted to know too, as they were licensing each store for beer and wine sales (Hard liquor was still sold in state-run liquor stores at that time.) Their concern was knowing who actually owned the chain.
But after wandering through a maze of various shell companies and people who seemed to change positions within the company on a dime, the investigations revealed one common link; the various operatives of Go 'n Joy, from distributors to several franchise operators revealed ties to Rev. Sun Myung Moon and his Unification Church.
The Unification Church is a religion with a large worldwide membership (known as "Moonies"), but is still considered a cult by many. But this was a cult with a difference. While most cults were considered dirty Commie free-love hippies who are against capitalism by most people in post 1960s America, the Unification Church not only embraced capitalism, but made it front and center in it's various operations. They hated Communism. Members were clean and upstanding people.
One of my neighbours was a Moonie. He drove a nice car and owned a restaurant. At no time during my first two months of knowing him had I ever suspected he was a Moonie. But one day, religion snuck into our conversation and he casually mentioned he was a member of the Unification church. I wasn't upset or nervous about it. He didn't try to convert me. It was his thing, not mine.
But alternative religions were not looked upon kindly in 1981. We were a nation still in shock over the 1978 People's Temple mass suicide and anti-cult groups sprang up for families to "deprogram" other family members who were inducted into them.
The revelation of this chain being owned by the Moonies led to assorted accusations of the true intent of Go 'n Joy stores. Some parents believed the Unification Church was actively using the store chain as a front to lure young people into the religion.
While many young people (including myself at that time) occasionally stopped at a Go 'n Joy for a burrito and a soda, maybe played a video game, no one there ever gave me any leaflets. Nor do I remember seeing any. No one there ever asked me if I heard of Reverend Moon, that kind of thing. They wouldn't have lasted ten minutes if they did in that more religiously partisan time.
Unable to control the negative publicity, the Go 'n Joy chain was quietly sold. Some locations were sold to 7-Eleven, which used some locations as expansion outlets for their then recent acquired Hoagy's Corner chain of deli/convenience stores. Others to independent operators. In 1982, Rev. Moon was convicted of tax fraud and sentenced to 18 months in federal prison.
The Unification Church still owns lots of businesses. But today, the same outrage there was in 1981 doesn't exist now as people today are less concerned with the religion of a business operator and more eager for a good deal.
Rev. Sun Myung Moon passed away in 2012.
Labels:
1980s,
Conspiracy,
Controversy,
Food,
Religion,
Seattle,
Snacks,
Soda,
Stores,
Strange,
Video Games
Wednesday, June 01, 2016
Shadow President
I love simulation video games. Especially the "civilization building" types like Sim City.
But there's one game in particular I have a special fondness for that has never been updated or given a modern makeover and it's still every bit as challenging (although graphically challenged itself) as it was when it came out in 1993.
It's called Shadow President.
In this game, you are the Commander In-Chief. Yes, you. You have the ultimate power to create world peace, a roaring economy and make the quality of life in the world a global benchmark. Or you can send us all back to the stone age. You can be a wise peacemaker and a statesperson. Or a brutal tyrant hell bent on world domination. You can force regime changes. Or live and let live. You can test your deepest held ideology. Or define yours through a series of surprisingly accurate situations and how you would handle each of them. Any way you go, there are benefits and ramifications to every decision you make. Just like what a real president has to deal with.
The game starts in June of 1990. If you remember that time (and it seems like yesterday to me), The Berlin Wall had come down, the Soviet Union hadn't become Russia again (and it wouldn't until 1991, but the change was already afoot in the Kremlin.) And most of all, Saddam Hussein's Iraq was getting it's dander up with Kuwait and would eventually invade it. This would be your first major test of how you would deal with a major world crisis in the Oval Office.
Like I said, this game isn't big on graphics. And it's not a high action game. It can be pretty tedious at times with all the seemingly mundane things going on. But each situation, no matter how trivial they may appear has some indirect benefit or consequence to your leadership effectiveness, popularity and world standing. It's one of those games that really belong in a classroom. But if you love a good game of mental chess rather than 3-D explosions and insane graphics, this is for you.
You can also balance the budget, increase or decrease spending in the Military, Social spending, Investment in the country and Foreign Aid. You can raise or lower Personal, Corporate and Sales taxes and well as Tariffs. You can consult with your advisors on which route to take that would ultimately shape your presidency. This means encountering a lot of things you weren't even prepared for. You may be forced to make decisions that fly in the face of your own ideals (like all presidents are forced to do sometimes.) But then again, being President means inheriting a nation and world left behind by the previous President and what you make of it will determine your legacy.
Your popularity level is what ultimately determines if you get elected to another term. A popularity level of 50% or higher can mean you get another term. But anything lower could jeopardize that. A popularity rating of less than 30% can set you up for serious trouble and less than 20% could put you at risk for impeachment or even assassination. It's very very hard to build your popularity, but much easier to screw it all up. You're walking on eggshells - just like a real president.
The Game:
Shadow President is a DOS game (it's 23 years old.) And while DOS is pretty much the Latin of the computer languages these days, it's not entirely defunct (you'd be surprised at what our own government computers still use in 2016.) But regardless of your computer operating system, you can still play it on DOSBox. Download DOSBox here and install it on your computer (there's versions for Windows, Mac and Linux and others as well as an Android version for your smartphone or tablet.)
Next, download the game here (it's free abandonware as there are no current versions of this game.) Unzip and place the SHADOW folder in your Games folder. When you want to play, just click on the SHADOW.exe file in the SHADOW folder. DOSBox should handle it from there.
And don't forget the manual. You can download the PDF file here. Keep it in the SHADOW folder for safekeeping (it won't affect the performance of the game.) You will need this as there is a primitive security system of quotes in which you must answer with who said them and the answers are in the manual. If you do not answer them correctly, the game goes on a 30 day trial and that's not 30 actual days in real life, but 30 days in the game itself (on average speed, the clock goes at one hour per second.) The manual also goes into explaining the game in deeper detail.
To stop the clock during the game, press the 0 (zero) key. This helps when you need to make a lot of changes. To start back up/ change game speed, press 1 for 1 hour per second, 2 for 2 hours per second, 3 for 4 hours per second, 4 for 8 hours per second or 5 for one day per second. Beware that faster speeds can make interaction very difficult. You'll have to experiment to find the one that's right for you or adjust as you play. (Click on images to enlarge.)
In the System Menu, there's even an Auto-Pilot feature where the game plays itself for you. But be aware that the game can often make decisions you may not want or even screw it up for you.
After going through the "security clearance", you will be treated to the opening scenario and a tutorial overview. This allows you to get a feel for the controls of the game options and there's a button on screen for saving the game. Use it - a lot. Because you may want to play for certain periods of time and pick up where you left off. Or try different strategies. Other options include running the game without elections (oh yes, there are elections.), With/without audio (the sounds are also pretty primitive by today's standards.) Or different scenarios, such as a Super Iraq, Virtual Earth, US Economic Decline and others.
The game also includes the 1990 CIA Factbook, which is useful in determining the history of a certain country as well as calculating potential strategies of each. But bear in mind as you play, you change the course of world history and the entries can become meaningless beyond that if say, you take over or change the regimes of North Korea. Or Iraq. Or even go full Benedict Arnold and actually support our enemies. (Yes, you can even do that. But there could be some pretty big consequences. Just like in real life.)
The only problem is the game does not have one very important aspect to the real life workings of the President; Congress. In a real life presidency, you have to work with Congress (the House of Representatives and the Senate.) And that more than anything else determines your leadership effectiveness. If you can't get anything past them, you're what's called a "lame duck". But since this game does not have a Congress to deal with, you're pretty much a dictator in spite of being an elected President. So for the purposes of simplicity and hypothesis, you're in control of everything. A Congress feature would magnify how difficult the presidency actually is, but it would have also resulted in a game perhaps too big and advanced for the old computers of 1993.
Strategies:
My preferred personal strategy to this game has always been the Peacemaker/Good Guy because it's super hard. I follow a sort of Bernie Sanders-like strategy of keeping military conflicts at the barest minimum while keeping a close watch over the economy and spending on Social programs and Investment high. Cut or raise taxes according to what affects common people more than corporations and the 1%. And it works amazingly well. (Click on images to enlarge)
The changes are pretty dramatic, but they were made very gradually. Just a little bit month by month, but it's given me a landslide election victory the day before in the 1992 screenshot. With massively increased social spending and investment, homelessness is a thing of the past. Everyone has free college, Cannabis is legal. Life is pretty laid back. And it shows.
On the right side of the screenshot you'll see some lines with TEAQ under them. They stand for:
Total Influence
Economy
Ambition
Quality of Life
In the 1992 screenshot, the Total Influence is down because I'm not trying to be world cop and focusing on matters at home. The Economy is roaring, Ambition is very low because we're not picking fights or invading other countries (the legal weed helps too) and Quality of Life is crazy good. And 76% popularity is not too shabby.
On the other hand, you could try other things that are less challenging and more fun, like invading Canada. But I love a hard strategic puzzle.
It's a fun game for the intellectual sort, maybe not so much for the raging gamer. But it's always worth a shot....If you dare.
Cheers!
But there's one game in particular I have a special fondness for that has never been updated or given a modern makeover and it's still every bit as challenging (although graphically challenged itself) as it was when it came out in 1993.
It's called Shadow President.
In this game, you are the Commander In-Chief. Yes, you. You have the ultimate power to create world peace, a roaring economy and make the quality of life in the world a global benchmark. Or you can send us all back to the stone age. You can be a wise peacemaker and a statesperson. Or a brutal tyrant hell bent on world domination. You can force regime changes. Or live and let live. You can test your deepest held ideology. Or define yours through a series of surprisingly accurate situations and how you would handle each of them. Any way you go, there are benefits and ramifications to every decision you make. Just like what a real president has to deal with.
The game starts in June of 1990. If you remember that time (and it seems like yesterday to me), The Berlin Wall had come down, the Soviet Union hadn't become Russia again (and it wouldn't until 1991, but the change was already afoot in the Kremlin.) And most of all, Saddam Hussein's Iraq was getting it's dander up with Kuwait and would eventually invade it. This would be your first major test of how you would deal with a major world crisis in the Oval Office.
Like I said, this game isn't big on graphics. And it's not a high action game. It can be pretty tedious at times with all the seemingly mundane things going on. But each situation, no matter how trivial they may appear has some indirect benefit or consequence to your leadership effectiveness, popularity and world standing. It's one of those games that really belong in a classroom. But if you love a good game of mental chess rather than 3-D explosions and insane graphics, this is for you.
You can also balance the budget, increase or decrease spending in the Military, Social spending, Investment in the country and Foreign Aid. You can raise or lower Personal, Corporate and Sales taxes and well as Tariffs. You can consult with your advisors on which route to take that would ultimately shape your presidency. This means encountering a lot of things you weren't even prepared for. You may be forced to make decisions that fly in the face of your own ideals (like all presidents are forced to do sometimes.) But then again, being President means inheriting a nation and world left behind by the previous President and what you make of it will determine your legacy.
Your popularity level is what ultimately determines if you get elected to another term. A popularity level of 50% or higher can mean you get another term. But anything lower could jeopardize that. A popularity rating of less than 30% can set you up for serious trouble and less than 20% could put you at risk for impeachment or even assassination. It's very very hard to build your popularity, but much easier to screw it all up. You're walking on eggshells - just like a real president.
The Game:
Shadow President is a DOS game (it's 23 years old.) And while DOS is pretty much the Latin of the computer languages these days, it's not entirely defunct (you'd be surprised at what our own government computers still use in 2016.) But regardless of your computer operating system, you can still play it on DOSBox. Download DOSBox here and install it on your computer (there's versions for Windows, Mac and Linux and others as well as an Android version for your smartphone or tablet.)
Next, download the game here (it's free abandonware as there are no current versions of this game.) Unzip and place the SHADOW folder in your Games folder. When you want to play, just click on the SHADOW.exe file in the SHADOW folder. DOSBox should handle it from there.
And don't forget the manual. You can download the PDF file here. Keep it in the SHADOW folder for safekeeping (it won't affect the performance of the game.) You will need this as there is a primitive security system of quotes in which you must answer with who said them and the answers are in the manual. If you do not answer them correctly, the game goes on a 30 day trial and that's not 30 actual days in real life, but 30 days in the game itself (on average speed, the clock goes at one hour per second.) The manual also goes into explaining the game in deeper detail.
To stop the clock during the game, press the 0 (zero) key. This helps when you need to make a lot of changes. To start back up/ change game speed, press 1 for 1 hour per second, 2 for 2 hours per second, 3 for 4 hours per second, 4 for 8 hours per second or 5 for one day per second. Beware that faster speeds can make interaction very difficult. You'll have to experiment to find the one that's right for you or adjust as you play. (Click on images to enlarge.)
In the System Menu, there's even an Auto-Pilot feature where the game plays itself for you. But be aware that the game can often make decisions you may not want or even screw it up for you.
After going through the "security clearance", you will be treated to the opening scenario and a tutorial overview. This allows you to get a feel for the controls of the game options and there's a button on screen for saving the game. Use it - a lot. Because you may want to play for certain periods of time and pick up where you left off. Or try different strategies. Other options include running the game without elections (oh yes, there are elections.), With/without audio (the sounds are also pretty primitive by today's standards.) Or different scenarios, such as a Super Iraq, Virtual Earth, US Economic Decline and others.
The game also includes the 1990 CIA Factbook, which is useful in determining the history of a certain country as well as calculating potential strategies of each. But bear in mind as you play, you change the course of world history and the entries can become meaningless beyond that if say, you take over or change the regimes of North Korea. Or Iraq. Or even go full Benedict Arnold and actually support our enemies. (Yes, you can even do that. But there could be some pretty big consequences. Just like in real life.)
The only problem is the game does not have one very important aspect to the real life workings of the President; Congress. In a real life presidency, you have to work with Congress (the House of Representatives and the Senate.) And that more than anything else determines your leadership effectiveness. If you can't get anything past them, you're what's called a "lame duck". But since this game does not have a Congress to deal with, you're pretty much a dictator in spite of being an elected President. So for the purposes of simplicity and hypothesis, you're in control of everything. A Congress feature would magnify how difficult the presidency actually is, but it would have also resulted in a game perhaps too big and advanced for the old computers of 1993.
Strategies:
My preferred personal strategy to this game has always been the Peacemaker/Good Guy because it's super hard. I follow a sort of Bernie Sanders-like strategy of keeping military conflicts at the barest minimum while keeping a close watch over the economy and spending on Social programs and Investment high. Cut or raise taxes according to what affects common people more than corporations and the 1%. And it works amazingly well. (Click on images to enlarge)
June 1990 |
November 1992 |
On the right side of the screenshot you'll see some lines with TEAQ under them. They stand for:
Total Influence
Economy
Ambition
Quality of Life
In the 1992 screenshot, the Total Influence is down because I'm not trying to be world cop and focusing on matters at home. The Economy is roaring, Ambition is very low because we're not picking fights or invading other countries (the legal weed helps too) and Quality of Life is crazy good. And 76% popularity is not too shabby.
On the other hand, you could try other things that are less challenging and more fun, like invading Canada. But I love a hard strategic puzzle.
It's a fun game for the intellectual sort, maybe not so much for the raging gamer. But it's always worth a shot....If you dare.
Cheers!
Labels:
1990s,
Abandoned,
Computers,
Educational,
Game,
Political,
President,
Then And Now,
Video Games
Tuesday, December 31, 2013
GREAT News For Fans of Classic Home Video Games Of The '80s!
Miss your Atari 2600 or 7800? Your Colecovision, Odyessy or Astrocade?
Guess what? Internet Archive now has hundreds of playable ROMs on their web site. Note: There currently is no sound for them. But IA is going to add it soon.
You can find them here.
Labels:
1980s,
Games,
Obscure tech,
TV,
Video Games
Friday, December 06, 2013
Christmas Tinner
If you just can't put down the game controller of the PS4 or X-Box One Santa (may) bring you for Christmas, I have GREAT news.
Layer one – Scrambled egg and bacon
Layer two – Two mince pies
Layer three – Turkey and potatoes
Layer four – Gravy
Layer five – Bread sauce
Layer six – Cranberry sauce
Layer seven – Brussel sprouts with stuffing – or broccoli with stuffing
Layer eight – Roast carrots and parsnips
Layer nine – Christmas pudding
No need to break out the "good" dishes, just eat it right out of the can! (But then again, when your idea of interior decorating include fake bookshelf wallpaper, who needs formality?) |
http://www.game.co.uk/en/game-christmas-tinner-181968?pageSize=20&categoryIdentifier=10210
Labels:
2010s,
Bacon,
Breakfast,
British,
Canned,
Christmas,
Cooking,
Food,
Games,
Holiday,
Snacks,
Strange Products,
Video Games
Thursday, July 25, 2013
The Thompson Twins Vinyl Video Game
The Thompson Twins were a 1980's pop group, best known for their hits "In The Name Of Love", "Lies", "Doctor Doctor" and "King For A Day"
(....and just for the record, none of them are twins and neither of them are named or surnamed Thompson....)
They were among a handful of '80s pop groups (including Journey, Frankie Goes To Hollywood and The Stranglers) that had their own video games. In the case of The Thompson Twins, their game came on a vinyl flexi-disc in Quicksilva magazine for the ZX Spectrum computer in the UK (and the Timex Sinclair ccomputer in the USA) Both were short lived home computers (as most were in the '80s.)
You had to play this record on your turntable and record it onto a cassette tape. Then play it on the external cassette drive of the computer (sold seperately) and wait for it to load up. Which took a good 10 minutes.
And when you were done, you had a playable game.
The graphics were horrible (but this was also 1984.) and it was pretty much a very lousy text-based video game. But in 1984, this was state of the art.
Monday, March 11, 2013
Conquer The Video (Game) Craze - 1982
If you STILL love those classic '80s arcade games (and WHO doesn't?) There was a very special vinyl LP they made back in 1982 for you that you probably need to know about.
Surprisingly, even in the age of the Walkman, this NEVER got released to CASSETTE. When it mattered. It was on vinyl only...
It is an album filled with video game tips on how to defeat anything from Dig-Dug to Defender....Centipede to Pac-Man (for the arcade classics, but may work just as well for your more accurate home video games versions.)
Good luck figuring how all that translates out on a typical PS/X-Box/Wii controller.
Labels:
1980s,
Cassettes,
Instructional,
Records,
Video Games
Tuesday, October 02, 2012
Halloween Hits: "Butcher Pete (Parts 1 & 2)" Roy Brown (1950)
You might know Roy Brown better as the original singer (and writer) of the classic "Good Rockin' At Midnight" (famously covered by The Honeydrippers in the '80s, who's version became a New Year's Eve party classic.) But in 1950, he released this disturbing little ditty (you can also heard it in the soundtrack of the video game Fallout 3.)
Labels:
1950s,
1980s,
Creepy,
Dangerous,
Halloween,
Music,
Phonograph,
Records,
Strange,
Video Games
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